SEGGER’s Embedded Studio Achieves Top Rating in German Elektronik Magazine

In 2020, one of Germany’s leading B2B electronics magazines, Elektronik, conducted a reader test with SEGGER’s development environment Embedded Studio. This kind of test lets readers apply to receive the product free of charge, to test it according to a previously defined set of criteria and give their feedback and a rating. The products’ manufacturers […]

SEGGER Embedded Studio on Apple M1 and Intel i7

In 2016, we started releasing 64-bit builds of  Embedded Studio for Windows. This improved the build performance by about 20% compared to the 32-bit version. Apple recently released the M1, which uses the AArch64/ARMv8-A instruction set. How does Embedded Studio perform on the new chip? We did the comparison again.

Code size: Closing the gap between RISC-V and Arm for embedded applications

One of the issues faced by RISC-V developers is that the code density of the RISC-V instruction set for deeply embedded processors does not match that of Cortex-M with existing tools. That is changing with the product innovations SEGGER have developed, such as the recently-announced SEGGER Linker, capable of reducing code size by up to […]

Every byte counts – Floating-point in less than 1 KB

How expensive in terms of code size are floating-point operations if the CPU does not have an floating-point unit (FPU)? In this article, I will investigate, based on Embedded Studio for ARM and a generic Cortex-M3 device, how big (or small) an entire application using basic float operations, add, sub, mul, and div, can be. […]

Every byte counts – Smallest “Hello world”

When searching on-line for small C-programs, there seems to be a lot of confusion about what is doable and what is not. There are a lot of posts wondering why even for  minimal programs such as “Hello world” applications are so big, but not many explanations or fixes. I will show how to make a […]