I used to think that floating-point was not for Embedded Systems. Too slow, too much code overhead and rounding is always a problem. It turns out that while scaled integers still have a performance benefit, floating-point computations can be done with a surprisingly high performance these days on modern Embedded CPUs. This is true not […]
Posts with the performance tag
Update on: Comparing Performance on Windows, Linux and OS X
If you haven’t read the original post, have a look at it: Comparing Performance on Windows, Linux and OS X I got my computer upgraded 🙂 It is very tiny, an Intel NUC Kit. But what matters is what is inside: An Intel i7 with 4 cores and hyper-threading, so like 8 processors, 16 GB […]
Comparing Performance on Windows, Linux and OS X
Last week, I compared the speed of the 64-bit and the 32-bit build of Embedded Studio and the GCC compiler. The 64-bit version was the clear winner, with a performance gain of about 5 – 20%. But what can we get from working with different operating systems? At SEGGER, we developers are free to select the operating system […]
Embedded Studio for Windows: 64-bits vs. 32-bits
SEGGER Embedded Studio is available for all major operating systems, Windows, Mac OS X, and Linux. For Linux, a 64-bit build has been available for some time and as of now, a 64-bit executable is also available for Windows. Why should I use a 64-bit executable?